Casino gaming is on the rise across much of the developed world, with governments increasingly unable to resist the allure of windfall taxes and a hefty influx of cash for the local economy. Massachusetts embraced the trend in 2011 when the state legislature voted to legalise casinos. Construction is underway for the state’s first casino at Plainridge Park, with 1,250 slot machines, harness racing and an estimated 500 new jobs.
- Sports Betting Industry Profits
- Gaming Industry Profits
- Gambling Industry Billion
- Uk Gambling Industry Profits
The gambling industry in Canada grew 4,9 per cent in 2017 generating CA$17.3 billion in revenue from lotteries, casinos, charitable and online gaming. Interestingly, but far from surprising, the province of Ontario contributed to nearly half of all winnings and reported an increase of 12 per cent in gaming revenues from the last year.
That decision is now up for review, with a repeal referendum to be considered in the November midterms. In deciding whether to support the repeal, Massachusetts voters will need unbiased information about the social impact of gambling and its downsides. Sadly it’s going to be much harder to come by than you might think.
- UK gambling firms have a 39 percent world market share of the remote betting, bingo and casino sector. Panorama documentary exposes human cost of gambling industry profits - World Socialist Web.
- Gambling Industry Statistics and Trends. The United States gambling industry is valued at $37.34 billion in 2012. This has increased approximately $10 billion in the last decade. The following statistics capture the demographics and overall gambling industry. Gambling Industry Employment. Casinos employ more than 1 million nationwide.
A compromised research agenda
Anyone looking for good quality evidence about the consequences of gambling first needs to understand how knowledge about gambling is produced. How do we know what we know? Who dictates the research agenda? How is research funded? How do we ensure that we have a sound base of impartial knowledge on which to build policy?
The answers to these questions are profoundly depressing. While in the fields of tobacco and alcohol research, academics regularly debate conflicts of interest and interrogate the strategic use of research and evidence, many gambling researchers remain dependent on industry funding. Gambling is an area largely devoid of disclosure policies, and many researchers are unreflective or outright defiant about industry influence.
Researchers, regulators and policy makers champion a “partnership model” for producing research, not so much “business as usual” as “we are all in this together.” This remarkable state of affairs contrasts markedly with other fields and produces a weak knowledge base that is unevenly influenced by industry interests.
The impact on the discipline is striking. A large proportion of spending goes on prevalence studies – counting problem gamblers in the general population. These surveys are popular with industry because they make it possible to downplay the absolute numbers of pathological gamblers, along with the percentage of the general population at risk from gambling problems, the percentage of gamblers who experience problems and the proportion of profits that come from problem gamblers (estimated at between 30 and 50%).
Sports Betting Industry Profits
Prevalence studies also tend to sidestep the question of social class, thus disguising the inconvenient fact that most of the harm from gambling occurs in disadvantaged populations – those with the least capacity to absorb it.
The problem with problem gamblers
Complementing prevalence studies is a vast body of research on problem gamblers. Much of it rests on the assumption that gambling is a harmless leisure activity which makes a net contribution to public funds through either taxation or out of town tourism.
The idea that normal consumers gamble without ill-effect creates a separate category of defective consumers labelled as “problem gamblers”. According to this framework, solutions to problems with gambling are to be sought on an individual level. The alternative approach – to see gambling as an aspect of public health that may be managed by limiting the supply of particular products - is poorly supported by industry or government funding, particularly where taxes on the profits of gambling have become an important source of state income, as in Australia, Canada and, increasingly, the United States.
A minority of critical researchers continue to agitate for change – arguing that research should not be funded by the industry, that priorities should not be set by industry-influenced panels, and that research should have a public health remit.
The role of researchers
So far, these arguments have fallen on deaf ears. Senior researchers are not only content to take industry money, they are also prepared to defend these arrangements.
In December 2000 Nottingham University decided to accept a donation from British American Tobacco of £3.8 million to establish an International Centre for Corporate Responsibility. The executive editors of leading respiratory medicine journal Thorax, John Briton and Alan Knox, wrote an open letter arguing that “accepting money from the tobacco industry degrades the reputation of our University and undermines the work of all with a commitment to the teaching of medicine and the promotion of public health.”
Professor Richard Smith, editor of the British Medical Journal, resigned from his post at Nottingham, followed by a team of 20 cancer researchers, led by Professor David Thurston.
Almost 14 years later, Professor Alex Blaszczynski, editor-in-chief of the journal International Gambling Studies, and one of the most prominent gambling scholars in the world, received $1.2 million from the New South Wales clubs industry to study problem gambling in Australia. Australians have the highest gambling losses per resident adult of any country in the world and spend more on gambling than they do on alcohol or petrol.
Asked to defend this arrangement, Blaszczynski said:
Because of the nature of gambling, you do have to start looking at gaining access to data held by the industry, by patrons who are in industry venues and start looking at real life research that provides sensible, evidence-based information.
Blaszczynski’s defence is disappointing. It does not engage with the most pressing criticism: scholars in the fields of alcohol and tobacco have shown that industry funding systematically influences findings.
Further, by accepting that industry can control such access, Blaszczynski is, in effect, arguing for a monopoly on knowledge production for those who get along with the industry.
How industry funding frames the agenda
Blaszczynski’s acceptance of industry funding is not, however, exceptional and many in the field of gambling studies in the US, where funding for research is one-twentieth that of Australia and Canada, would vigorously defend his actions.
US universities enter into partnerships with individual casino companies. US academics compete for funding from the National Centre for Responsible Gaming (NCRG) which is paid for by the American Gaming Association and claims to have mandated, “stringent firewalls to separate the gaming industry’s contributions from the research it funds”. The effectiveness of these firewalls, and similar mechanisms in the UK and Australia, is debatable.
Not surprisingly, the National Centre for Responsible Gaming focuses exclusively on the disease model of gambling addiction and does not fund research with a wider social purview. Senior research director Christine Reilly recently justified this approach by saying:
To me it seems kind of silly to spend time and money on an issue that is extremely difficult to research, because you can’t count on people’s memory.“
John Warren Kindt, Professor of Business and Administration at the University of Illinois recently described NCRG output as 'research designed not to hurt the gambling industry and to misdirect the debate”.
The trust deficit
Some research with a broader public health remit can be found in Australia and the US, but, as I discovered when I interviewed researchers for my study of gambling research, it is likely to be criticised and ignored. The price of independence is the loss of funding and access to data.
We depend on researchers and public health organisations to inform us about the potential harms associated with gambling, consuming alcohol or smoking. The purpose of this research is to better understand how risky activities affect communities and help us to judge what restrictions, if any, should be placed on their supply and promotion.
We cannot trust gambling research. We must therefore be sceptics. Every expert invited to give evidence to a committee on gambling should be asked, “Have you ever accepted money from the industry to conduct a piece of research, write a paper or attend a conference?”
In the absence of a culture of disclosing interests, every paper submitted as evidence should be contextualised – again we must ask “Who paid for this research?” and “How did this person gain access to data?”
It’s not much - it doesn’t produce the independent research that we so urgently need - but until the field of gambling research undergoes meaningful reform it’s the least we need to do.
In the meantime, voters such as those in Massachusetts looking for independent research, will have little choice but to roll the dice.
This article is part of a series on gambling in America. You can read the rest of the series here.
Gambling Industry Statistics and Trends
The United States gambling industry is valued at $37.34 billion in 2012. This has increased approximately $10 billion in the last decade. The following statistics capture the demographics and overall gambling industry.
Gambling Industry Employment
1. Casinos employ more than 1 million nationwide.
2. Casino gaming equipment employ an additional 363,000 people.
3. In the last 22 years, the casino workforce has increased more than 67%.
4. Casino employees earn $13.2 billion in wages each year.
5. Casino employees lowers local community assistance programs and needs while increasing the sales of homes, cars, and appliances.
6. More than 85% of the nations gaming employees are satisfied with their job.
7. 83% of surveyed industry employees would recommend the gaming industry for employment.
8. Nearly half of employees plan on working the gaming industry for another 10 years.
9. Casino employees account for 20.6 of minority employment in the national US workforce.
10. $38 billion was paid in local, state and federal taxes by U.S. casinos in gambling fees, property taxes, income taxes and more.
The Online Gambling Industry
The below video outlines a discussion on the growth potential that online gambling has seen. This may soon required that companies obliged by certain standards and responsibilities within the overall gaming industry.
Gambling and Vegas
Gaming Industry Profits
The gambling industry is the biggest when it comes to Las Vegas. The following statistics outline gambling facts and statistics when it comes to this Sin City.
1. 87% of the people who visit Las Vegas gamble.
2. The average gambling budget was $580.90.
3. The average gambler spend 4 hours per day gambling.
4. 68% of people who gambled played the slot machines.
5. Almost 30 million travelers visit Las Vegas.
6. The largest percentage of travelers to Vegas were 65 and up.
7. 35% of visitors earned a high school diploma. 26% graduated from college.
8. Las Vegas has over 100,000 hotel rooms while New York City has over 60,000.
9. Several decades ago only 2 states had legal gambling and 48 states outlawed it. As of today, 48 states have some form of legal gambling and only Hawaii and Utah do not.
10. Gambling generates more revenue then movies, sports, theme parks, cruise ships, and recorded music combined.
11. Las Vegas was considered the fastest growing city in the United States.
12. Gambling interests have contributed $4.5 million to political parties and candidates since 1991.
13. The California State Employee’s Retirement fund, US Steel’s pension fund, and Harvard University’s endowment have all owned stock in gambling companies.
14. The fastest growing industry in the world is Indian gambling with over 150 Indian casinos in the United States.
15. Indian gambling is a $27 billion a year business in the United States.
Gambling Industry Billion
2015 Estimated Gaming Industry Outlook
It is expected that the gaming industry will see a 5% rise in annual growth in the next three years growing to be valued at over $70 billion. Nevada is considered to be the gaming capital in America accounting for one fifth of the overall entire market and industry.
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Uk Gambling Industry Profits
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